Dan’s the driving creative force behind Turf War. You might play the game and say to yourself, “Wow, the designer of this game has no idea how to actually take care of a lawn,” and you would be 100% correct.
The seed of what became Turf War was planted back when Dan was in college, tinkering with the WarCraft III editor, and thinking about the tension between guarding your base or attacking your neighboring player. After a number of years of helping to bring others’ games to life, Dan finally decided that it was time to create a game of his own. Dusting off that old germ of an idea, he spent his 2020 quarantine building the Turf War that we know and love today.