How to Play Turf War

Trying to figure out how to best your neighborhood rival in a game of Turf War? This is the place to be! Whether you prefer a how-to-play video, a manual, a playthrough video, or step-by-step instructions, we’ve got you covered.

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Objective

In Turf War, players compete over a series of turns to earn the most points by the time that the last emoji_people Neighbor is swayed. On your turn, you’ll decide if you’re house Home or directions_car Away. When you’re house Home, you can play cards from your hand to improve your Yard and sway emoji_people Neighbors. When you’re directions_car Away, you can earn money and buy more cards – but you leave your Yard vulnerable to your rival’s mischief.

Setup

1. Put a Home, a Garage, a Piggy Bank, and a 3×3 grid of Dirt (their Yard) in front of each player.

Start with $0 in your Piggy Bank.

2. Give each player a Rake, a Toolbox, and a Watering Can (the build Tools marked with ★'s) as their starting hand.

Keep your hand hidden from other players.

3. Shuffle the Store Deck. Put the top 5 cards from the Store Deck face-up in the center of the table (the Store).

The Store is a shared area that players will buy cards from as the game goes on.

4. Set the Trash card nearby (the Trash).

The Trash is where cards go after being “trashed” from another area.

5. Shuffle the Neighbor Deck. Put the top 5 cards from the Neighbor Deck face-up in the center of the table (the Unswayed emoji_people Neighbors).

The Unswayed emoji_people Neighbors are cards that players will try to claim for themselves over the course of the game, triggering the end of the game when the last one is swayed.

In a 3-player game, set one additional emoji_people Neighbor card aside facedown. In a 4-player game, set two additional emoji_people Neighbor cards aside facedown.

Your Turn

The player who most recently did yard work goes first.

Start actions on cards in your Yard

1. Do all brightness_high Start actions in your Yard.

Do the brightness_high Start actions on cards in your Yard regardless of whether or not there are other cards on top of them.

Do your brightness_high Start actions in any order, but you must do all of them before moving on.

Turn your Home / Away card to either side to change which actions you can do during your turn.

2. You may turn your Home / Away card to either house Home or directions_car Away.

You always choose which side you want face-up during your turn. You can leave the same side face-up multiple turns in a row.

When you go from directions_car Away to house Home, pick up all cards from your Garage and put them into your hand.

You must go from directions_car Away to house Home in order to get cards out of your Garage. Don’t pick up any cards when you stay house Home multiple turns in a row.

3. Do either or both actions from the face-up side of your Home / Away card.

Do the actions in any order and no more than once each.

When you’re directions_car Away, you can work once to gain $5, and you may buy one card from the Store.

When you’re house Home, you can play one card from your hand, and you may sway one emoji_people Neighbor.

End actions on cards in your Yard

4. Do all dark_mode End actions in your Yard.

Do the dark_mode End actions on cards in your Yard regardless of whether or not there are other cards on top of them.

Do your dark_mode End actions in any order, but you must do all of them before moving on.

directions_car Away Actions

Add $5 to your Piggy Bank when you work.

Working

When you work, add $5 to your Piggy Bank.

Buy a card from the Store by paying its cost, putting it into your Garage, and restocking the Store.

Buying a Card

1. Select the card from the Store that you want to buy. Pay the card’s cost (in the upper right corner) from your Piggy Bank. Put the card into your Garage.

2. Restock the Store. (Reveal the top card of the Store Deck and then put it into the empty Store slot.)

When a card leaves the Store for any reason, restock.

When you reveal an flash_on Event while restocking, immediately do that flash_on Event’s action, then finish restocking. Unless instructed otherwise, put the flash_on Event onto the bottom of the Store Deck after you’ve done its action.

If an action has you buy or trash multiple cards from the Store at the same time, finish buying/trashing all of those cards before restocking.

house Home Actions

Playing a Card

Playing a Tool card from your hand to your Garage.

build Tools

To play a build Tool (orange) card, reveal it, do its ▶ Play action, and then put it into your Garage.

Playing Ornament, Feature, and Plant cards onto your Yard.

emoji_events Ornaments, eco Plants, and outdoor_grill Features

To play an emoji_events Ornament (blue), eco Plant (green), or outdoor_grill Feature (silver) card, put it face-up on top of any unoccupied library_add Place. (Any one card occupies one library_add Place.) Do the card’s ▶ Play action when it’s played onto your Yard.

The main way to get library_add Places in your Yard is by turning Dirt into Grass using your Watering Can.

Some eco Plant cards (like Tulips and Beanstalk) add more library_add Places, opening up spots where more cards can be played in the future. You can often stack many cards onto one grass Pile using eco Plants.

Only check library_add Places when you’re playing a card. If something later happens that changes the number of library_add Places in a grass Pile (like Grass turning back to Dirt), the cards in the grass Pile remain there.

Playing a Pest onto a Pile

pest_control Pests

To play a pest_control Pest (purple) card, put the card face-up on top of any card or grass Pile. Do the pest_control Pest’s ▶ Play action when it’s played onto your Yard.

You can always play cards onto your own Yard, but you can only play cards onto a rival’s Yard when they’re directions_car Away.

pest_control Pests don’t require a library_add Place – so you can play them on top of Dirt or any other card – but they do occupy library_add Places, preventing other cards from being played there.

 

Swaying a Neighbor

1. Choose a emoji_people Neighbor in the Unswayed emoji_people Neighbors row.

You can't sway a emoji_people Neighbor that's already been swayed by your rival.

Swaying a Neighbor using Criteria

2.A. If the emoji_people Neighbor has check_box Criteria, your Yard must contain everything listed.

Only check check_box Criteria when you’re swaying a emoji_people Neighbor. The emoji_people Neighbor remains swayed even if the cards in your Yard later change.

Swaying a Neighbor by paying their Bribe

2.B. If the emoji_people Neighbor has a monetization_on Bribe (green dollar sign), do the monetization_on Bribe.

You must be able to complete the monetization_on Bribe in full.

3. Put the emoji_people Neighbor in front of you ("in your Sway.")

In a 2-player game, don’t restock the Unswayed emoji_people Neighbors row after swaying a emoji_people Neighbor.

In a 3- or 4-player game, after a emoji_people Neighbor is swayed, restock the row with one of the set-aside emoji_people Neighbors, if any remain. (Do not use the full Neighbors Deck when restocking.)

The emoji_people Neighbors in your Sway aren't in your Yard.

Trashing Cards

Trashing a card
 

To trash a card, put it on top of the Trash face-up.

Cards in the Trash aren't part of any Yard or the Store.

The only time that you may trash a card is when an action tells you to trash a card. For example, Rake’s Play action lets you trash a card from your Yard or from the Store.

Game End & Scoring

When the last of the Unswayed emoji_people Neighbors is swayed, the game ends.

In a 2-player game, the game ends when the fifth emoji_people Neighbor is swayed. In a 3-player game, the sixth emoji_people Neighbor. In a 4-player game, the seventh emoji_people Neighbor.

Add up workspace_premium VP from your Yard and Sway to determine your score. The player with the highest total workspace_premium VP wins.

In a tie, the player with the most emoji_people Neighbors in their Sway wins.

Watch It Played

Watch Spencer and Lara of the Lighten Up Initiative battle for neighborhood bragging rights by playing a game of Turf War.

 

Expansion Rules

Changes in the 2nd Edition

  • Tools are no longer played to your Yard and then picked up and moved to your Garage as part of a cleanup step. Play Tools directly to your Garage instead.

  • It’s now optional to put cards facedown in your Garage. Your rivals are still not allowed to look through your Garage (unless a card like Crowbar instructs them to.)

  • Events are now placed onto the bottom of the Store Deck after being completed (unless otherwise instructed.)

  • Multiplayer rules have been incorporated into the main rules.

  • Versus the first edition (GGX01000), the second edition (GGX01010) removes some cards and changes quantities of others. The second edition does not include any new cards and can be constructed from two first edition copies. Download the second edition card list.

  • Download the first edition rules.