Join Us at BGG.Spring
From idea to table, celebrate indie games and become a part of the development process.
Thursday, May 21 • 7:00 – 9:00 PM
Anyone can become a game designer — and you’re going to prove it by creating a board game from scratch in the wildest 90 minutes of the week.
Friday, May 22 • 7:00 – 11:00 PM
Indie game designers are always cooking up new prototypes. This is your chance to play their latest creations and influence the next generation of tabletop games.
Saturday, May 23 • 7:00 – 9:00 PM
Unique, experimental games made in small batches are sold directly by their designers in this pop-up market. Whether you’re browsing or buying, you’ll discover something new.
Games at the Market
You’ll find creators with games that are self-published and unavailable through traditional channels. No crowdfunding and no mass distribution: Just a unique vision and a small production run — as few as 20 copies!
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Attack the Stack
👥 2–4 Players ⏳ 30–60 Minutes
Stack high! Stack strong! Stack fast! in this dice stacking tower defense game.
Wage war against opposing stacks while defending your own as you continue stacking towards victory. Do whatever it takes to be the last stack standing or have the most points by the end of ten rounds.
Created by Preston Weden, Cody Johnston, Alondra Garcia & Brenna Weden
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Barbarians at the Gate
👥 1–4 Players ⏳ 15–30 Min
Build your kingdom tile-by-tile in unique combinations. Survive increasing waves of Barbarians attacking your kingdom. Score the most points based on which tiles remain after the invasion to win!
Created by Jimmy Varley
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CATASTROPHE: Operation Mongoose
👥 2–4 Players ⏳ 90–120 Minutes
Assume the roles of rival CIA agents tasked with the elimination of Cuban dictator Fidel Castro. As was the case in real life, this operation will end in failure: Your goal is to save their job by making your fellow agents look as incompetent as possible. Collect sets of resources to strategically plan operations across Cuba, and resolve attempts to deploy those operations to determine who comes out of it looking the worst.
Created by Deron Steinbrecher, Brandon Durbin & Alex Beattie (Whippin 8s Games)
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Culture Cue
👥 2–4 Players ⏳ 60–90 minutes
Culture Cue is THE experience-sharing board game designed to connect people through storytelling. Culture Cue was created as a way for players to communicate with others by sharing their experiences. Your goal is to get all your tokens to generational enlightenment first through the sharing of stories and experiences.
Created by Paul Quinones, Lisa Poon & Rene Zelada (Gathered Here to Game)
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Hill Country Grocers
👥 3–5 Players ⏳ 30–60 Min
Invest in grocery chains and expand through the Texas Hill Country, vying to have the most money at the end of the game by improving the reach and value of your chains.
Created by Jake Stanley
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Ventures & Villainy
👥 4–7 Players ⏳ 30–60 Minutes
The road is long, and danger wears many faces in Ventures and Villainy. This is a game of secret roles and subtle schemes, where deception reigns and truth is rarely spoken aloud. Each Traveler guards their identity closely, revealing it only when compelled by the rules of fate. Speak openly if you dare, but remember: secrets find their way into the world only by firelight at camp, or in hushed voices over tavern mugs.
Created by Brett Yanoski, Austin Tesmer & Scott Craig (Tablebound Games)
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We Built This City
👥 2–4 Players ⏳ 30–60 Minutes
In this communal city-building game, players compete to become the city manager by building roads and constructing buildings on claimed property spaces. On your turn, you either play a card to place roads and claim a property, or construct a building on your claimed properties. Whoever has the most points wins and becomes the next city manager.
Created by Dustin Dade (Oil Lamp Studio)
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Whiskers & Blades
👥 4–8 Players ⏳ 30–60 Minutes
A light, fast-paced game of action selection, hidden identities, deduction, and push-your-luck. Send your Animal Ninja into a heavily guarded Castle, armed with clever tools and deadly skills, to eliminate secret targets. Keep your identity hidden, bluff your rivals, and misdirect the Guards—lest you risk capture and bring dishonor upon your clan. The longer you stay inside the Castle, the greater the rewards… and the danger. Victory goes to the Ninja who completes their objectives, escapes with the most mementos, and avoids capture.
Created by Michael Lindon (Nitroglycerin Games)
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Wild Wastes
👥 2–4 Players ⏳ 30–60 Minutes
You are a gang of ragtag outlaws, seeking to increasing your notoriety throughout The Wild Wastes. You do so by obtaining powerful anomalies left behind by the old world, but beware, other gangs seek them too and will do everything in their power to stop you!
Created by Kyle Armstrong
Coming to BGG.Spring
All Homegrown Games Market events will be hosted at BGG.Spring 2026, May 21 – 25, 2026.
Hyatt Regency DFW Airport
2334 N International Pkwy
Dallas, TX 75261
Making a Small Batch Game
Check out our full resource guide and tools to learn how to produce games in small quantities, and find out about other indie game markets.
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